home *** CD-ROM | disk | FTP | other *** search
- 90-11/MUD.info
- From: broehl@watserv1.waterloo.edu (Bernie Roehl)
- Subject: Re: Reference to MUD newsgroup (Was Re: Virtual Reality)
- Date: 21 Nov 90 15:53:56 GMT
- Organization: University of Waterloo
-
- [MUDs keep intruding on our consciousness. As I told Bernie, in preparing
- to post the following high-quality posting, so far as I know, there is no
- systematic study of MUDs now taking place. Until there is, I continue to
- doubt their efficacy for explaining or exploring true virtual world
- experiences. However, the Group Mind may have something to say about this.
- Do YOU want more discussions of existing online virtual experiences here,
- or should they be dealt with in the specific conferences set up to discuss
- particular applications (like MUDs)? -- Bob Jacobson, Moderator]
-
-
- In article <10922@milton.u.washington.edu> BKort@BBN.COM (Barry Kort) writes:
- >...MUDs. These network-based cyberworlds are accessible to anyone who has
- >access to the Internet.
-
- True!
-
- >So if you can read and post to Netnews, you can
- >probably gain access to MUDs as well.
-
- Not *quite* true... a lot of people receive news over a uucp link, rather than
- being on the Internet directly. Anyone who's not sure can just try giving
- the command "telnet"... if it exists, you're fine. If not, you're (probably)
- out of luck.
-
- >For information on getting started, read net.rec.mud.
-
- Actually, it's rec.games.mud (at least, on our site!)
-
- Having followed discussions in both this group and rec.games.mud, I can suggest
- that people look at MUDs for some ideas of how virtual reality might be set up
- and administered. You might also discover some of the problems you run into;
- let me explain, and perhaps give sci.virtual-worlds people a quick intro to what
- a MUD is all about.
-
- Anyone who's played a text-based adventure game (e.g. Adventure or Zork) has
- a pretty good idea of what a MUD "feels" like. The great innovation that
- makes a MUD different from Adventure or Zork is that multiple players can be
- wandering around the same environment simultaneously, communicating with each
- other and working together to solve puzzles, make discoveries, or just chat.
-
- The second important innovation (which I believe is credited to James Aspnes)
- is the idea of *extensibility*. The players can not only wander around exist-
- ing rooms, but can build new rooms, create new objects, and generally work to
- create a richer, more complex environment.
-
- This is where the biggest problem facing MUDs originates; since a MUD grows
- more sophisticated and complex as people from all over the world build and
- create, it also outgrows the ability of the machine it's hosted on to handle
- the huge of amount of data involved.
-
- I'm in the process of designing a distributed MUD, that would be implemented
- across a group of machines rather than a single machine; I'm also keeping
- in mind the kind of extensibility needed to allow a visual (rather than
- strictly text-based) model of reality.
-
- An important aside: virtual reality already exists; it's our *means of
- accessing it* that is growing more sophisticated. Consider the following
- examples of virtual reality:
-
- - the net
- - telephone "party lines"
- - MUDs
- - Internet Relay Chat
-
- In all cases, people from all over the physical world can come together in
- a "virtual" world to communicate, discuss and work together.
-
- All of these have certain basic elements in common, and all of them provide
- (in some form or another) access to a "reality" that exists independently of
- the physical world.
-
- Adding a visual component to that interaction will make it much more effective,
- and much more productive, that any of the above examples.
-
- --
- Bernie Roehl, University of Waterloo Electrical Engineering Dept
- Mail: broehl@watserv1.waterloo.edu OR broehl@watserv1.UWaterloo.ca
- BangPath: {allegra,decvax,utzoo,clyde}!watmath!watserv1!broehl
- Voice: (519) 885-1211 x 2607 [work]
-
-